PlayStation 5 Pro To Be Powered By Same Zen2 CPU But With 45% faster GPU Rendering
Almost a month after Insider Gaming reported that Sony had contacted game developers regarding the PS5 Pro, The Verge has confirmed that much of the information revealed is correct. The PS5 Pro will continue to use AMD's Zen2 architecture for the CPU but will have significant upgrades to its GPU specs.
Just a reminder, “Project Trinity” serves as the codename for the upcoming PlayStation 5 Pro. The company has adopted the “Matrix” codenames for various new products, with the PS5 Pro continuing the tradition set by “Neo” (PS4 Pro) and “Morpheus” (PlayStation VR). Trinity has been cited by multiple sources for nearly a year, indicating that development of the PS5 Pro has reportedly begun as early as 2022. While some game studios were rumored to receive dev kits as early as 2023, these weren't secret documents until early 2024. These developers became public knowledge.
While none of these documents explicitly mention the PS5 Pro, the codename “Trinity” has been heavily used. The upcoming console is positioned as an upgraded iteration of the PS5 rather than a replacement. Sony's strategy includes introducing a new option with better visuals and performance, with no plans to phase out the current console.
Now, developers are tasked with prioritizing their games' compatibility with the PS5 Pro throughout the summer. In this context, compatibility includes ensuring support for high resolution, Sony's temporal upscaling known as PSSR, and improving quality through the inclusion of ray tracing. Games developed for PS5 will feature a separate label indicating that they are “PS5 Pro Enhanced”.
The Verge has confirmed that the PS5 Pro will introduce a new performance mode called “High CPU Frequency Mode”, which will increase the CPU clock to 3.85 GHz. This optional upgrade, which offers a 10% boost, will be available in “standard mode”, keeping the CPU clock at 3.5 GHz, the same as the current PS5. If a game doesn't need the extra CPU power, the console can allocate unused power to the GPU, taking advantage of the significant upgrade found in the PS5 Pro.
Documents obtained from the media omit specific descriptions. Even so, Sony confirms 45% faster GPU rendering than the standard PS5. PS5 Pro will improve system memory usage and add ray tracing support. Rumors suggest a “more powerful ray tracing architecture” with GPU cores using RDNA3, possibly RDNA4-based RT acceleration.
Regarding memory, reports suggest that the Pro version will retain the same memory capacity, but games will enjoy access to an additional 1.2 GB of system memory. With the PS5 Pro's 16GB capacity, that translates to 13.7 GB for games alone. Additionally, memory speeds have been increased to a maximum bandwidth of 576 GB/s compared to the standard console's 448 GB/s.
Reports suggest that the PS5 Pro will include a “custom architecture for machine learning”, which will facilitate up to 300 TOPS (trillion operations per second) for 8-bit computations. This feature will be valuable for implementing PSSR (PlayStation Spectral Super Resolution), Sony's temporal upscaling technology similar to NVIDIA DLSS, which leverages machine learning to eliminate artifacts.
The new console is rumored to launch during this year's holiday season, though an exact release date is unconfirmed.
Source: the edge

